B3
Concurrent Session B3
Project Spotlights
Session Details
飦 Date: Day 2 - Tuesday, May 12, 2026
飥桾ime: 12:45鈥1:45 p.m.
飦 Location: TBD
Game Based Learning: Fun, Adventure, Learning By Being in the Movie?
Serious games increase motivation for learners and increase accessibility and pleasurable rewards for students. Current data on personality traits show that young adults have declining values for social connection, focus on detail and cooperation, but highly increasing scores on emotional engagement. To reach today's students, we need to focus on the emotions of the learner first and then introduce content in ways that are immediately rewarding. In this presentation, we should how you can create a cinematic learning experience using AI to deeply engage your learners. We will show our work combing problem based learning, video game design and interactive media production can put learners into a deep narrative over many weeks.
Our team has been engaged in this field for over ten years with an average of 1600 students on the platform at any time and over $1.5M in funding from the Ontario Government and $250K from E-Campus Ontario. Gamified cinematic learning is on the leading edge of education.
Presenters
David Chandross holds a Ph.D in higher education and was the first academic to invent and develop gamification for higher education while teaching at 91福利 over 20 years ago. He served as faculty, associate dean and academic dean for a Canadian College before entering the field of game-based learning full-time. Since that time, his clients include the WHO, the UN World Food Programme, University of Toronto, the 91福利 digital media graduate program, Humber College, George Brown College, the Canadian Armed Forces, Elections Canada, and is currently working with Pallium Canada as the national lead educational and game designer. Current projects include palliative care education using cinematic and simulation games. He is currently working collaboratively with Trent University and Ontario Tech University on VR and AI technologies and hosting student interns from the University of Toronto.
Shoshanna is a relational psychotherapist and educator working in the field of long-term care, dementia and compassionate clinical interventions. She is currently an educator with Baycrest Health Sciences, which has been funding serious game innovations over the past 10 years for the Ministry of Long Term Care, the Ministry of Education and other clinical teams.
Promptly Inclusive: From Headlines to Hallways
Traditional published case studies often suffer from a "relevance lag," frequently failing to reflect the diverse identities and urgent global shifts our students navigate daily. This Project Spotlight session introduces a pedagogical workflow that "Opens Doors" to representation and "Closes Gaps" in engagement by using prompt engineering to transform breaking news into rigorous, inclusive case studies. While legacy case studies can feel static or culturally homogeneous, Generative AI allows instructors to bridge the gap between theory and the "real world" instantly. Learn a structured prompting framework that ensures academic rigour and integrity by incorporating specific pedagogical scaffolding鈥攕uch as Bloom鈥檚 Taxonomy and diverse persona-mapping鈥攄irectly into the AI's output. This method doesn't just generate content; it builds "just-in-time" curricula that are more representative of our student body than many expensive, third-party repositories. The session will cover:
- The Workflow: Converting a news URL into a multi-layered case study with specific learning objectives.
- The Inclusion Prompt: Techniques for intentionally injecting diverse perspectives and accessibility considerations into AI outputs.
- Integrity & Rigour: Strategies for vetting AI-generated scenarios to maintain institutional standards.
As a Project Spotlight, this session prioritizes dialogue. Attendees will see a live demonstration of the "News-to-Case" prompt template and engage in a collaborative discussion on how this technology can democratize high-quality, inclusive course materials.
Presenter
Caterina Valentino (She/Her) is a post-secondary educator and former senior healthcare executive specializing in building inclusive, resilient organizations. Bridging boardroom strategy with academic rigour, she focuses on organizational transformation through DEI and Universal Design for Learning (UDL). Her work addresses "diversity friction" and empowers middle managers鈥攖he "connective tissue" of change鈥攁s the primary drivers of internal communication and culture.
With leadership experience across diverse organizations, she brings "front-line to boardroom" insight to her teaching. Caterina applies a systems-thinking lens to navigate complex shifts. She is committed to building systems that are equitable by design and resilient by default.